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Video Game Review
Spec Ops: The Line
on Sunday, February 10, 2013
In this supplemental episode, Roland takes a closer look at Spec Ops: The Line, and analyzes the positive attention it's been getting from game writers. Does The Line's story make up for its bad gameplay? Let's find out!
This video contains spoilers for Spec Ops: The Line, as well as Call of Duty: Black Ops (but that game is old, so you should have played it already!).
Grand Theft Auto V (PS3): One step forward, one step back
Roland played Grand Theft Auto V for more than a hundred hours, a handful of which contained actual gameplay! It's flawed, rough around the edges, and rough around the middle, with many of GTA 4's best mechanics run through the strainer of Red Dead Redemption and Max Payne 3. By which we mean ruined.Alpha Black Zero: Intrepid Protocol
It's time once again to roll out the barrel! The Budget Barrel, that is! Sci-fi tactical shooters are a rare beast, but every genre has a budget game or two if you look hard enough. In this episode, Roland reviews Alpha Black Zero, the first, last, and only game made by the Dutch (as far as anyone knows).MechWarrior Retrospective, Part 3: MechWarrior 2: Ghost Bear’s Legacy (1995)
The expansion pack to MechWarrior 2 was released in the same year, and adds a couple of things, most of which are broken. As you might be able to tell from this review, Roland's not really a fan.Spec Ops: Rangers Lead the Way
Roland looks at the game that started the tactical shooter trend. It didn't exactly popularize it; that honor lies with Rainbow Six, but Spec Ops did come out first. What, you might ask, does the 1998 Spec Ops game have to do with the 2012 Spec Ops game? Nothing. Nothing at all.Cold Fear (2005)
Just in time for Halloween (if you're in the continental US, and watching literally in the next few hours), Roland takes a sidelong look at Cold Fear, another Resident Evil ripoff in the vein of Blue Stinger, Dino Crisis, or Deep Fear (two of which are exactly the same game as this), and realizes his irrational hatred of Ubisoft was pretty rational after all.A History of Cover-Based Shooters (and why they suck)
Roland takes a look back at the original cover-based shooters, and how they've evolved into the industry standard that's used for so many games today. Then he lays out three of the big issues that seem to plague these games, using Spec Ops: The Line, Max Payne 3, and several older games as examples.
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