The Seeker: The Dark Is Rising (2007) (part 8 of 14)

Of course, none of the Old Ones are bright enough to figure it out themselves, because the Script Says So. Instead, they listen as Will reads on and reveals that the Signs are scattered through time (hey, just like The Legend of Zelda: Oracle of Ages! I love that game!). So it looks like he’ll have to do some time-travelling to find them all (man, time travel in a movie involving Christpher Eccleston—however did they manage that one?). And you’d think that would make an exciting movie, but, well, you’re wrong.

Will finishes reading (that book looks awfully thick to be over so soon), and takes the box out of his pocket. “Look at this pattern,” he says. “It’s a fractal! It’s physics! I know, my Dad teaches this stuff!” Look, Movie, just give up. Please. It’s not working. He gives us some nonsense about how it “goes on forever,” and Merriman says it’s “a clue hidden in plain sight!” Argh. Let’s just cut to the chase: when you see the Wheel of Taranis, it means there’s a Sign in the neighbourhood. Got that? Great. Should simplify things. Maybe once he’s done with the signs he can help track down those pesky horcruxes.

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Multi-Part Article: The Seeker: The Dark Is Rising (2007)

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