VIDEO: A History of Cover-Based Shooters (and why they suck)

Roland takes a look back at the original cover-based shooters, and how they’ve evolved into the industry standard that’s used for so many games today. Then he lays out three of the big issues that seem to plague these games, using Spec Ops: The Line, Max Payne 3, and several older games as examples.

For more Examined Life (of Gaming), visit Roland’s website! You can find various side videos that aren’t featured on the Booth!


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