VIDEO: BioShock Infinite: Burial at Sea (2013)

At last, Sofie comes to the final installment of an overall solid franchise.

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Tag: BioShock

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  • Gallen_Dugall

    Since your last video on the franchise I’ve done a lot of thinking about what specifically in these games, and modern games in general, I find unappealing. With games like The Order 1886 (as an extreme example) the idea crystallized in me that these are “interactive movies” more than they are “games” since there’s no player definable objective aside from the given one of getting to the end of the predefined story. Doing a little research I’ve noticed more sophisticated people call this “a lack of player agency” and so that’s what I’m going with. I guess I’d rather get that sort of thing in a more traditional and more limited storytelling format like a book or television show and coming across it in a game, where so much more is possible, strikes me as wrong, in a “something missing” way.

  • MichaelANovelli

    Wait, if she kills every Comstock ever, to prevent the existence of Columbia, won’t she wipe out her own existence and therefore never be able to kill all the Comstocks in the first place?

    If this is at least addressed in the game, I’d be satisfied. 🙂

    • Jonathan Campbell

      It’s all a bunch of wibbly wobbely timey wimey…stuff. Don’t question it.

      • MichaelANovelli

        That’s no kind of answer!

        • Jonathan Campbell


          • danbreunig

            Guys, don’t make me pull out my Sonic Screwdriver.

          • Jonathan Campbell

            Sonic? I have a LASER screwdriver. Who’d use Sonic?

            Sonic is for a doctor; laser is for a Master.


          • Sofie Liv

            I got both.

          • Jonathan Campbell


          • MichaelANovelli

            What’s so important about screwdrivers? You can get most of the same jobs done with a hammer…

          • danbreunig

            Sonic Visegrips and Laser Pliers–then Who will have all his bases covered.

          • MichaelANovelli

            Who’ll have a what, now?

  • Skylar Zenas Mullins

    wait… so she has the power of the Q one minute and the next she’s a weak little wimp who has to sneak around with a crossbow. she can bend time and space to her will for crying out loud and all they could think to do with her is to turn the gameplay into dishonored but with, paradoxically, less superpowers? here’s an idea, she never touched a gun in the main game and has had even less reason to use them now that her powers are uninhibited, why not throw out gunplay all together and focus on the powers. heck they could use the powers for problem and puzzle solving. yeah a girl with the power to create portals solving puzzles while being guided by a voice through the radio that turns out to be evil… oh yeah… I guess valve already used that one. well you get my point, there was a serious missed opportunity here for some creativity with the gameplay, though I suppose that’s par for the coarse in the triple A games industry. at least the writings still good.

    how many female characters, or male ones for that matter, are actually tanks? I mean most shooters these days force you to stick to cover and will kill you if you spend more then 2 second away from it. there really aren’t many shooters that do the fast paced doom style run and gun thing anymore. actually, come to think of it, the entire stealth genra that emphasizes weaker characters was started by snake of the metal gear series and garret of thief series both male and both about as strong in a fight as a wet tissue. even bioshock 1 had a much stronger emphasis on stealth and that had a male protagonist too. really the only time you see tank like characters these days is in dynasty warriors, in which games everyone can casually defeat entire armies single-handed, and rpg’s which usually have multiple characters with complementing strengths and weaknesses.

    actually one of my favorite characters is Sophie, a girl from tales of graces who is the strongest physical fighter in the game, at least how I leveled her up anyways. she fights with her fists and and is a perfect balance of speed an strength. in story she’s actually an artificially created super-being with incredible strength, resilience, and magical powers who was used as a living weapon before loosing her memory. the thing is despite being powerful and immortal she is still very much a kid about 14-15 in terms of development since the majority of her hundreds of years of life were spent in hibernation. there is a moment later in the game where she starts to realize she will outlive everyone she loves and laments that no matter how sad she gets and how much she wants to her body is physically unable to cry. not only does that sting right in the moment but you also begin to look back at all of the moments where she seemed merely melancholy and realize she was probably weeping inside. so yeah a female character can be physically strong and also well developed and full of character and emotion.