May 23, 2006
Aquaman “Pilot” (part 1 of 11)
SUMMARY: A.C. just wants to swim with dolphins by day, and hit on hot babes at night. Little does he know—or particularly care—that the strength and speed he has underwater are signs of his heritage as an exiled prince of Atlantis.
His idyllic slacker life is interrupted by Nadia, a mermaid assassin who’s been sent to kill A.C., just so the Atlanteans can wage war on land-dwellers for no discernable reason. Meanwhile, a special agent is trying to figure out why people who were lost in the Bermuda Triangle decades ago are returning good as new, like so many shirts back from the drycleaner.
Surrounded by a dyspeptic dad, a Redshirt business partner, and a gruff old alcoholic-turned-sensei, A.C. blunders his way into a shipboard smackdown with Nadia that leaves him wondering just how much more ludicrous his future adventures could possibly become, should he actually go to series.
I think most people’s conception of Aquaman comes from the old Superfriends cartoon. Unfortunately, the Superfriends version of Aquaman was kind of lame. Mostly, he swam around shooting thought donuts out of his head at dolphins, while Superman and Batman were out actually, you know, fighting villains and stuff. The picture I usually have of Aquaman is him hanging out in the Hall of Justice, fetching coffee for the big guys, sharpening their pencils, and occasionally bottoming for them during the long stretches in between cases. He was definitely a second-tier hero.