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Video Game Review
on Monday, November 26, 2012
We go back to the days of floppy disks with SEAL Team, a 1993 game for DOS that was the precursor to the tactical shooter genre. Watch as Roland assembles a SEAL team and dispatches it for missions in the Mekong Delta, and stay tuned for a review of the 1998 Spec Ops game, Rangers Lead the Way, coming soon!
Stephen Biesty’s Incredible Cross-Sections: Stowaway! (1994)
It's Edutainment Month! So enjoy this video, in which Roland tries to string together a bunch of random clips of human suffering into seven minutes of light-comedy.MechWarrior Retrospective, Part 1: MechWarrior (1989)
We're kicking off a multi-part retrospective about the MechWarrior series, one of the longest running game franchises, and definitely one of Roland's favorites. Part 1 is MechWarrior, developed by Dynamix for DOS PCs in 1989. It's the first game in the series, and the genesis of a genre.Alpha Black Zero: Intrepid Protocol
It's time once again to roll out the barrel! The Budget Barrel, that is! Sci-fi tactical shooters are a rare beast, but every genre has a budget game or two if you look hard enough. In this episode, Roland reviews Alpha Black Zero, the first, last, and only game made by the Dutch (as far as anyone knows).Cold Fear (2005)
Just in time for Halloween (if you're in the continental US, and watching literally in the next few hours), Roland takes a sidelong look at Cold Fear, another Resident Evil ripoff in the vein of Blue Stinger, Dino Crisis, or Deep Fear (two of which are exactly the same game as this), and realizes his irrational hatred of Ubisoft was pretty rational after all.Grand Theft Auto V (PS3): One step forward, one step back
Roland played Grand Theft Auto V for more than a hundred hours, a handful of which contained actual gameplay! It's flawed, rough around the edges, and rough around the middle, with many of GTA 4's best mechanics run through the strainer of Red Dead Redemption and Max Payne 3. By which we mean ruined.A History of Cover-Based Shooters (and why they suck)
Roland takes a look back at the original cover-based shooters, and how they've evolved into the industry standard that's used for so many games today. Then he lays out three of the big issues that seem to plague these games, using Spec Ops: The Line, Max Payne 3, and several older games as examples.
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