I played Ni no Kuni for a few hours, obtained many loaves of white bread, and didn’t really care too much about the proceedings. You probably shouldn’t watch this. The whole thing is a close up of …
Author: Roland Thompson
Worst game ever made? Maybe. It’s like a tactical shooter version of the fiasco that was “The War Z.”
It’s either not ready yet, or just terrible. Best case scenario is the game is aggressively up…
The expansion pack to MechWarrior 2 was released in the same year, and adds a couple of things, most of which are broken. As you might be able to tell from this review, Roland’s not really a fan.
Hey why not. Got this in the mail, and figured I’d take a look at it and compare it to the individual releases of The Elder Scrolls.
EDIT: Forgot to mention that the Morrowind map included in the …
Two man bank speed run using fast stealth. Mostly just a proof of concept thing, we’ve also done “loud stealth” with ECMs and a guy with control freak shooting wildly into the air. This is the whol…
Colin and I review PayDay 2, VLoG style. There are some audio issues in this video, since Audacity crashed and the primary camera had some “problems.”
Part two of Roland’s MechWarrior retrospective covers 1995’s MechWarrior 2: 31st Century Combat, the real codifier of the series and one of the best remembered, with good reason.
Project updates, site design ides, and some quick thoughts on games I’ve been playing.
More real stuff to come soon guys, when I can get it finished. Working is hard.
We’re kicking off a multi-part retrospective about the MechWarrior series, one of the longest running game franchises, and definitely one of Roland’s favorites. Part 1 is MechWarrior, developed by Dynamix for DOS PCs in 1989. It’s the first game in the series, and the genesis of a genre.
Placeholder. Headed out to get dinner, will name it and thumbnail it and describe it here, but not until I get back. Ya’ll should eat something too, you’re looking a bit pale.
It’s that time again! Time to play MechWarrior 2! Also time to find a mission I suck at.
I tried to come up with some discussion topics to fill the time, and it was a bad mission for it.
The video game adaptation of Quentin Tarantino’s debut film… is one of “those” games. It sucks (goddamn, does it suck), but Roland just can’t help but like it.
More MechWarrior 2! While I chip away at my current issues vis a vis Reservoir Dogs the Game. I didn’t know what to talk about during all the boring stuff so I yakked about Bob’s Burgers and such.
Hell yeah! Mech! WARRIOR! TWOOOO! The original and best. Just to pass the time while I work on the Reservoir Dogs review.
This is mission 1 of the Jade Falcon campaign, showcasing my peerless gun…
I feel awful for not getting anything done lately. So I made this video to explain why and maybe tide you over, if you’re the sort of person who just wants to listen to the sultry tones of my voice…
Pretty much exactly what it sounds like. Impressions and footage commentary about the ArmA 3 alpha.
It’s time once again to roll out the barrel! The Budget Barrel, that is! Sci-fi tactical shooters are a rare beast, but every genre has a budget game or two if you look hard enough. In this episode, Roland reviews Alpha Black Zero, the first, last, and only game made by the Dutch (as far as anyone knows).
Roland takes a look back at the original cover-based shooters, and how they’ve evolved into the industry standard that’s used for so many games today. Then he lays out three of the big issues that seem to plague these games, using Spec Ops: The Line, Max Payne 3, and several older games as examples.
Some stuff to talk about! Cool new stuff that happened! Cool new projects I’m working on! Boring stuff that got canned!
Set to some footage of True Crime Hong Kong. Er, I mean Sleeping Dogs.
In this supplemental episode, Roland takes a closer look at Spec Ops: The Line, and analyzes the positive attention it’s been getting from game writers. Does The Line‘s story make up for its bad gameplay? Let’s find out!